"Greg M. Johnson" <pte### [at] thecommononethatstartswithY com> wrote:
> This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> povray SDL.
I added normal_vectors and uv_vectors.
It's funny how there is a rotation of the structure as I move it about. The
structure actually moves, it's not merely a UV mapping error. I'm trying
to figure it if this is inevitable or something i can fix.
For further improvements over the long term, I am also dreaming about pants
or sweaters-- the merging of movable limbs. Right now it's all one long
extrusion.
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