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"gregjohn" <pte### [at] yahoo com> wrote:
> Which of the two options would be the best overall approach...
> i) Going to the trouble of calculating the normal for every triangle?
> ii) Just using a sub-pixel triangle size?
>
The results are in:
With a mesh2 macro, and the same figure:
i) Not calculating normals, but using 130 rings & 130 segments:
6 secs parse, 6 secs render
ii) Calculating normals, using 30 rings & 30 segments:
"0" secs parse, 5 secs render.
Image quality: Case ii) is segmentally lumpy but much "smoother", of course.
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