POV-Ray : Newsgroups : povray.newusers : Simple 2D text on a cylinder's surface : Re: Simple 2D text on a cylinder's surface Server Time
29 Jul 2024 02:27:57 EDT (-0400)
  Re: Simple 2D text on a cylinder's surface  
From: Leef me
Date: 20 Oct 2007 19:15:00
Message: <web.471a8ac7ee0c3636892adb1d0@news.povray.org>
Samuel Benge <stb### [at] THIShotmailcom> wrote:
> Marty Schrader wrote:
> > This subject has been beaten to death on this group, but to no
> > satisfactory conclusion.
>
> Here you go, Marty:
>

Hey Samuel can you tell me why I loose part of the first few characters?
see code below

Leef_me




camera {
//        orthographic
        location <0,0,-10.5> look_at <0,0,0>
}


light_source { <-10,-7,-40> color rgb 1}

light_source { <1,0,-1.5> color rgb 1}


// Create an infinite sphere around scene and allow any pigment on it
sky_sphere {
  pigment {
    gradient y
    color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
  }
}


// using text as a pigment on a plane, original code was in response to text
on a cylinder

//From: Samuel Benge
//Subject: Re: Simple 2D text on a cylinder's surface
//Date: 12 Oct 2007 06:39:40


// begin code
#declare my_text=
text{
  ttf"arialbd.ttf"
  "Test"
  1,0
//    translate<1.5,0,0>

}

//**********************************************
//
//      Why is part of the first character or two lost?
//
//**********************************************


// flat circular FINITE (no CSG) shape, center hole cutout is optional
disc {
  <0, 0, 0>  // center position
  z,         // normal vector
  5.0,       // outer radius
  //0.2        // optional hole radius

       pigment{
   pigment_pattern{
    object{my_text 0,1}
//    translate<1.5,0,0>
   }

  }

}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.