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Thanks. But it looks like a helix. How to get a "random" coil?
"St." <dot### [at] dotcom> wrote:
> "zj905" <zj9### [at] hotmailcom> wrote in message
> news:web.4716a7eca1216bf14f7090800@news.povray.org...
> > Anybody knows how to draw a random coil in povray? I am very interested in
> > doing this but not capable of doing it. I need help. Thanks in advance.
>
>
> Google Is Your Friend:
> http://www.geocities.com/ccolefax/download/coil.txt
>
> (Note that the code shown there is for pov3.1 but it shouldn't be a
> problem).
>
>
>
> Or, you could experiment with this:
>
>
>
> #declare Ball =
> sphere{<0,0,0>,0.15 scale <1,1,1> rotate<0,0,0> translate<0,0,0>
> texture{pigment{ color rgb<1,0.7,0>}
> finish { diffuse 0.9 phong 1}}}
>
> union{
> #local Nr = 0; // start
> #local N_per_Rev = 500; // Number of Elements per revolutions
> #local N_of_Rev = 4.25; // Total number of revolutions
> #while (Nr< N_per_Rev*N_of_Rev)
> object{Ball translate<1,Nr*0.45/N_per_Rev,0>
> rotate<0,Nr * 360/N_per_Rev,0>}
>
> #local Nr = Nr + 1; // next Nr
> #end // --------------- end of loop
> rotate<0,0,0>
> translate<0,0,0>} // end of union
>
>
> ~Steve~
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