POV-Ray : Newsgroups : povray.binaries.images : Light FX : Re: Light FX Server Time
5 Nov 2024 08:25:09 EST (-0500)
  Re: Light FX  
From: alphaQuad
Date: 17 Oct 2007 02:00:06
Message: <web.4715a41fb41a354076b3e6350@news.povray.org>
"scam" <sca### [at] mailusydeduau> wrote:

> Cheers. I posted the source as a reply to your post in scene-files. Sorry if
> it's a bit hard to follow, I didn't write it with anyone else in mind.

It is quite understandable but still a few things bother me. for example.


#local perp1 = VPerp_To_Vector(pos);

perpendicular vector? from only a single vector?
A concept that is very strange to me.
Is that one of infinite possible vectors of the circle?

I can echo results and try to figure the logic, would be nice if the help
file said more than it does on this one.

now this makes sense:
#local perp2 = VPerp_To_Plane(pos,perp1); (vcross())


And I was thinking of using radiosity, but seems it doesnt need it and/or is
doing it anyway with this method. slow render but worth it for sure.


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