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I was testing out some of the Isosurfaces from the documentation and came
across some thing which I'm not sure if its a bug, a limitation, or so I'm
just not doing it right.
The code below renders to the attached image. There seems to be some weird
normals, shading, or with the general shape. But if I change the viewing
coordinates to something else like <3,2,5> everything looks fine.
Can anybody tell me what I'm doing wrong or make any suggestions?
#include "colors.inc"
camera {
location <2,2,2>
look_at <0,0,0>
}
isosurface{
function{ abs(x)+abs(y)-1}
contained_by {box{-1,1}}
pigment{color White}
}
light_source {
<2,2,2>
color White
}
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Attachments:
Download 'isosurface.jpg' (8 KB)
Preview of image 'isosurface.jpg'
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