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The box, the camera, the light source are all centered around 0.0.
Is the opposite of 0, 0? Or is it undefined?
// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.6
// Desc: Checkered Floor Example
// Date: mm/dd/yy
// Auth: ?
//
#version 3.6;
#include "colors.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 15
}
// ----------------------------------------
camera {
location <0, 0, 1>
direction 1.5*z
right x*image_width/image_height
look_at <0, 0, 0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, -30, -30>
}
plane { // red floor
y, -1
texture
{
pigment {
color red 1
}
finish{
diffuse 0.8
ambient 0.1
}
}
}
sphere { // reflective sphere
0.0, 2
hollow 1
texture {
pigment {
color rgb <0.8,0.8,1.0>
}
finish{
diffuse 0.0
ambient 0.0
specular 0.0
reflection {
10
}
conserve_energy
}
}
}
// create a box that extends between the 2 specified points
box {
<-.01, -.01, -.01> // one corner position <X1 Y1 Z1>
<.01, .01, .01> // other corner position <X2 Y2 Z2>
texture
{
pigment {
checker
color rgb <0,0,0>
color rgb <255,255,255>
scale .01
}
finish{
diffuse 0.8
ambient 0.1
}
}
}
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