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"MattM" <mat### [at] hotmail com> wrote:
> You're right actually, I don't want to compromise on this, I'd like as much
> detail as people want to put in.
>
> So to overcome that we'll have to render many images and stitch them
> together. That way we can circumvent the limits on memory etc (with careful
> thought there shouldn't be many artifacts visible with shadows of objects
> overlapping others as each object will have a fairly small discrete area
> within the image.
>
> As a scale the final object should fit nicely into a <0,0,0> <1,1,1> box.
> Must use #local not #declare (unless you've really come up with a good
> uniquename) to avoid name clashes.
>
> So fitting in the box and in the #include requirement (I mentioned
> earlier)should make a pretty straightforward guideline.
Maybe MegaPOV XRS would be a viable rendering solution for this?
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