POV-Ray : Newsgroups : povray.advanced-users : clipped_by, complex unions and bad csg results : Re: clipped_by, complex unions and bad csg results Server Time
8 Jul 2024 19:15:09 EDT (-0400)
  Re: clipped_by, complex unions and bad csg results  
From: Bruno Cabasson
Date: 11 Oct 2007 18:15:01
Message: <web.470e9fc35c01085976e65db0@news.povray.org>
Samuel Benge <stb### [at] THIShotmailcom> wrote:
> Greetings,
>
> I've been making an object library which allows me to make beveled,
> filleted and chamfered objects, to be used for stone pillars and the
> like. Not wanting to deal with slow csg operations, I opted to make
> everything from basic shapes with the clipped_by modifier applied.
>
> It all works very well, since the (hollow) surfaces meet up with each
> other if used properly. To see how well, I tested the closed objects
> with interior_texture, transparency, media, refraction, and interior
> attenuation. All these features work as they should, and the render time
> is relatively fast, as expected.
>
> The problems come when I try to apply traditional csg techniques to my
> objects (difference, merge, intersection). Strange artifacts appear,
> such as transparent planes, partial csg results, and other strange things.
>
> I'd rather not post my code here, as the definition for each object is
> rather large.
>
> Has anyone else encountered strange results when trying to difference,
> intersect or merge unions of clipped_by objects? Was there a workaround?
> I'm beginning to think there isn't a solution....
>
> Sam

Good initiative!

Unfortunately, I nearly never happen to use objects with clipped_by, and I
can't be of much help for your problem. Hope someone else can.

Bruno.


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