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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> Also, how would you handle this?
> sphere {
> <1,2,3>, 0.5
> translate <12,35,61>
> texture { some_complex_texture }
> translate y*2
> }
> The first translate doesn't affect the texture, the second does.
>
Just like POV does (correct me if I am wrong): when translate is encountered
it translates the whole object. At the time of first translate, no texture
is specified yet (=null, I suppose). At the time of the second the sphere's
'texture' field is non-null, thus transformed with the object. The final
state is that de texture has been translated twice.
In new SDL, it would be the same: the translate() method (or whatever it
will be) of an object (or its derived) will apply on whatever there is
inside the current object. You could have also written
sphere {
<1,2,3>, 0.5
translate <12,35,61>
texture { some_complex_texture translate 100*x}
translate y*2
}
with 3 translations for the texture.
Bruno
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