POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
16 Jul 2025 13:49:26 EDT (-0400)
  Re: New SDL for POVRay  
From: Bruno Cabasson
Date: 5 Oct 2007 11:25:00
Message: <web.4706567ae7dc7428e8ba46670@news.povray.org>
Fa3ien <fab### [at] yourshoesskynetbe> wrote:

>
> > Just have a look at the fragment of code I put in the "Attempt to POV4
> > Syntax basics" thread I just started.
>
> I've seen it. Very interesting, I like that.  Waiting for the fire :-)
>
> (be very cautious when speaking of Java, some people will interpret it
>   as "he wants to write POV scenes in Java", or "he wants to rewrite
>   POV-Ray in Java"...)
>
> Fabien.

I know. But I am ABSOLUTELY NOT thinking of a rewrite in Java, nor do I want
to write scenes in java. On the contrary, I am digging a bit about how the
new syntax might look like, while keeping what is nice in the current
notation.

I am digging a solution with Java as an intermediate langage. I try to find
how we can take advantage of the characteristics of Java (linguistic,
syntax, runtime, ...) for POV4. So far, this solution permits high-level
features that pov lacks today. It also permits an easy translation from
POV4 to Java. Then the Java compiler makes the low-level job.

Thats a start point, but now, we have to think effectively of the syntax
itself and find a match between feature and notation.

As I said earlier, the syntax is one thing, how to parse/compile POV4 code
is another, and the last but not least, the rendring engine in another big
concern.

I'll try to suggest some more fragments of code. Help welcome.

But I did not dig enough yet to say it is a dead end. Help welcome also.

Would you participate to this investigation? Who would?


Bruno


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