POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
16 Jul 2025 18:13:52 EDT (-0400)
  Re: New SDL for POVRay  
From: Bruno Cabasson
Date: 5 Oct 2007 10:15:00
Message: <web.470646c7e7dc7428e8ba46670@news.povray.org>
Fa3ien <fab### [at] yourshoesskynetbe> wrote:

> >
> > In my scheme, this code would rather be the Java generated intermediate
> > code.
>
> I had missed your post with sample code.  I tend to like what it looks like.
>
> Personally, I am not against something entirely new. I seldom reuse POV code,
> anyway, and more flexibility is so attracting.
>
> However, IMO, there's gonna be a huge shields-up from the community, unless
> some concerns are properly adressed :
>
> - usability : being able, for example, to define a sphere (position, radius, texture
and
>    transforms) in a single line is a must.  Efficient shortcuts should be possible.
> - compatibility : being able to use existing code, or continue coding in classic SDL
>    style.  Maybe in some kind of wrapper, like :
>
> LegacySDL
> {
>   union {
>    sphere {<0,0,0>,2}
>    box {...}
>    }
> }
>
> Trying to avoid these issues will lead to an endless mess of hot discussions, I
think.
>
> Fabien.

Just have a look at the fragment of code I put in the "Attempt to POV4
Syntax basics" thread I just started.

Bruno


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