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Fa3ien <fab### [at] yourshoes skynet be> wrote:
>
> > new Sphere s;
> > s.Position=[1,1,10];
> > s.Radius=.7;
> > s.Texture.Pigment=[0,1,0];
> > s.Scale(1,2,1);
> > s.Rotate(30,0,0);
> >
> > That is all very clear coding, but *not* what most of the group here
> > wants. POV4 should be easy to understand in it's most basic declarative
> > form. Which in my opinion means that objects as virtual representations
> > of things visible in your scene will have a different status and
> > different syntax than all other 'objects'. Borrowing standard OOP
> > language may be rather confusing in that respect.
>
> Sure, there's something to find to avoid that kind of cumbersome syntax.
>
> I don't tkink anyone around here would like to make an object's definition
> so complicated. There should be some kind of shortcuts, looking like
> current SDL.
>
> Fabien.
In my scheme, this code would rather be the Java generated intermediate
code.
Bruno
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