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> I'm happy to hear suggestions!
Hi,
easiest way: use MegaPOV, have some boxes far away from your "real" scene
which have
pigment{ camera_view{ /* camera-items */ ... } }
and your "real" camera looks_at those blocks, of course ...
This does not work under all circumstances, but I find it useful when
constructing new objects to be able to test-render them in on go and have
different views in the same picture. Could do that by using rotated and
translated copies, but they tend to influence each other (shadows and such)
Happy rendering
Karl
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