"Charles C" <nomail@nomail> wrote:
> I'm not using vorient_transform (sp), but instead using a macro which
> figures sequential x y and z rotations based on two vectors assumed to have
> the purposes described above.
I think this is what Mike William's sweep spline did. I had stared at that
code for a while, thinking it impossible to implement in my system. Your
post gave me the courage to try copying & pasting three lines from his
system and it worked!
Will post an improved code soon.
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