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Christian Froeschlin <chr### [at] chrfr de> wrote:
> Greg M. Johnson wrote:
>
> > I have an object that I am reorienting from y to -y. At the .y=0
> > transition, there is a flip.
> >
> > I see how Mike Williams did it in sweepmesh, but for practicality in my case
> > I would like a single transform. Is there no simple mathematical
> > transformation that allows this to happen without the flip?
>
> I'm not sure what you mean by "reorienting from y to -y without flip".
> A rotation by 180 degrees might be what you are looking for.
Hmm, y to -y but no flip? Like scale y by -1 so it's reversed, and then
translate it back to the same position? You can always put
multiple/sequential transformations into a single transform{} variable.
Charles
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