|
|
"chtisaxo" <cht### [at] gmailcom> wrote:
> if you want i can put the source i'm trying to render:
>
>
>
> light_source {<-500,500,150> color rgb 1.3 }
>
> camera {location <0,0,-5> look_at <0,0,0>}
>
>
> // sphere which stop particules
> #declare bloqueur =
> sphere {
> <0,0,0>, 2
> clipped_by{sphere {<0,0,0>,1.8 inverse}}
>
> }
[snip]
>>
> so here it is.. i putted this inverse keyword, but it's still not working...
> thx anyway for this very fast answer!
> i hope you will be able to help me ;)
> J-E
all the settings but try the small change below. Note that the inverse is
not in the clipped_by sphere.
// sphere which stop particules
#declare bloqueur =
sphere {
<0,0,0>, 2
clipped_by{sphere {<0,0,0>,1.8 }}
inverse
}
then incorporate it in your scene
Stephen
Post a reply to this message
|
|