POV-Ray : Newsgroups : povray.animations : trouble with rune (particule system) and a sphere : Re: trouble with rune (particule system) and a sphere Server Time: 6 Jul 2008 10:01:55 GMT
  Re: trouble with rune (particule system) and a sphere  
From: Stephen
Date: 25 Sep 2007 12:35:01
"chtisaxo" <chtisaxo [at] gmailcom> wrote:
> if you want i can put the source i'm trying to render:
>
>
>
> light_source {<-500,500,150> color rgb 1.3 }
>
> camera {location <0,0,-5> look_at <0,0,0>}
>
>
> // sphere which stop particules
> #declare bloqueur =
> sphere {
>   <0,0,0>, 2
>  clipped_by{sphere {<0,0,0>,1.8 inverse}}
>
> }
[snip]

>>
> so here it is.. i putted this inverse keyword, but it's still not working...
> thx anyway for this very fast answer!
> i hope you will be able to help me ;)
> J-E

Hi, It has been a long time since I used Rune’s system and I can’t remember
all the settings but try the small change below. Note that the inverse is
not in the clipped_by sphere.

// sphere which stop particules
#declare bloqueur =
sphere {
  <0,0,0>, 2
 clipped_by{sphere {<0,0,0>,1.8 }}
inverse
}

When using someone else’s include files it is a good idea to start simple
then incorporate it in your scene


Stephen


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