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"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> "Kenneth" <kdw### [at] earthlink net> wrote in message
> news:web.46f4c35a56160c324b0f8d440@news.povray.org...
> > I'm curious if you had to "cheat"
> > her closer to the camera and scaled down, to get such a nice effect.
>
> That wouldn't be cheating, it would be an accurate reproduction of what the
> scene would be in reality.
>
> Point is: if you design the scene accurately, you'll get realistic results.
>
True, of course; but the image from cgsphere.com that Bill linked to
(thanks, Bill!) does show that the girl *is* quite small compared to the
brick sphere--that is, smaller than she *appears* to be in Bill's first
image. Nothing wrong with that; it just shows me what I might need to do to
get the result I'm after: positioning and scaling my foreground objects (if
necessary) to produce the desired blurring, while appearing to be in the
'correct' scale, relative to the other scene elements.
KW
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