|
![](/i/fill.gif) |
"Kenneth" <kdw### [at] earthlink net> wrote:
> But I guess that's the point I'm trying to make: that the current focal
> blur has a tendency to make all scenes look like they are close-ups. But
> the way we "see" the world, things close to our eyes are blurry, things far
> away are sharp (or at least, our brains seem to make it so!)
I think the tendency of POV-Ray scenes to look like miniatures is completely
down to the artist. It can be tricky to achieve realism but the fact is, if
you take simple lighting and geometry and then slap the default focal blur
settings on it, it won't look realistic. Time and effort are required...
:-) IMO, people tend to overuse focal blur, and frequently use it in scenes
that do not warrant it.
I think I see what you're getting at with your proposed foreground-only
blur, but you should be able to achieve this effect with the existing
algorithm.
Bill
Post a reply to this message
|
![](/i/fill.gif) |