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"Tim Attwood" <tim### [at] comcast net> wrote:
> ,,,,since the POV
> simulation of focal blur is not based on a model of a lens, this is not
> 100% correlation. In a POV camera the depth of field varies
> *differently* in relation to the distance to the focal_point than how it
> varies in a RL camera.
It would be interesting--and visually useful--if POV offered an "alternate"
type of focal blur, one that blurred the image only from the camera to the
object/point of interest, then kept the distance beyond that sharp. I'm
thinking along the lines of "hyperfocal distance" in a real camera lens,
but more extreme. I believe (and this is subjective, of course) that it
would help to make the blurring more realistic. As for outdoor scenes on a
bright and sunny day. It would seem to me that implementing such a blur
would *only* (?) require that image pixels "beyond" the point of max
sharpness not be jittered. As it is now, pixels are jittered (equally?) in
*both* directions relative to the max sharpness point.
Ken W.
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