|
![](/i/fill.gif) |
Fa3ien <fab### [at] yourshoes skynet be> wrote:
> > Hi,
> >
> > If I'm an old man who can't change his ways and insists on thinking in
> > coordinates where x points right, y forward and z up, is there a way to set
> > up the whole scene in those coordinates and then apply a single
> > transformation to the entire scene?
>
> use a camera like this :
>
> camera {right x*-4/3 sky z location <..> look_at <..>}
>
> Don't forget you did that when using torii, height-fields, etc...
>
> Fabien.
Since I got to different responses, I was wondering if I could reach a
consensus. It seems like the first version really is just one command (if I
could see the actual command that would be great - I'm such a beginner, I
don't know what "set" means) while in the second way I still have to
remember other things.
Post a reply to this message
|
![](/i/fill.gif) |