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Samuel Benge <stb### [at] THIShotmailcom> wrote:
> Bruno Cabasson wrote:
> >
> > Thanks for your reply. Waiting for someone to answer, I made a few more
> > tries and tested the trick with emissive media. I don't find it very
> > satisfatory in that the object is illuminated, but emits light. In a
> > radiosity scene, it is preferable to avoid this.
> >
> > I am trying another idea ...
>
> Bruno,
>
> You might try Alain's idea of faking it with other light_sources. You
> need not worry about the other lights affecting the scene if you make a
> light_group, like so:
>
> /* begin pseudocode
> light_group{
> light_source{...}
> light_source{...}
> object{ media_object }
> }
> end pseudocode*/
>
> The lights will only illuminate the media object, so you are free to try
> different light_source settings to fake global illumination. The lights,
> however, may cast shadows from unlit objects. Be aware of that.
>
> Sam
This is exactly what I was thinking of and experimenting. The last scene is
currently rendering ...
Bruno
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