POV-Ray : Newsgroups : povray.general : Physically accurate wax simulation : Re: Physically accurate wax simulation Server Time
31 Jul 2024 06:13:46 EDT (-0400)
  Re: Physically accurate wax simulation  
From: Charles
Date: 9 Sep 2007 09:15:00
Message: <web.46e3f13d6612cd23489ab670@news.povray.org>
Hello,

I've made some progress:

http://www.turingbirds.com/personal/random/wax_trial_2_render.png
http://www.turingbirds.com/personal/random/wax_trial_2.pov

However, despite the end of the cylinder being inside the box, it is not
getting "blurry", just darker. It looks like povray is treating the
scattering media as a single entity, rather than a near-infinite number of
particles which it's supposed to represent. Kasuga_Kyousuke on povray irc
advised me that radiosity will not fix this scene, because of the same
reason: looking at the media as a single entity. Does anyone know of a way
to make this work?

Thanks,
Charles

PS. Intended result: candle wax with black bead embedded
(http://www.turingbirds.com/personal/random/wax.png)
PS2. adding absorption does not work; it only makes everything evenly darker


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