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Dear Alain,
I was referring to the snipped you posted earlier:
#declare Scale = 0.001;// use a large (>100) or a small (<0.01) value
#declare R = seed(1);// any value will do
#declare Samples = 10;// use a larger value only if absolutely needed, as
you
cross 2 surfaces, each ray will split in 10 two times!
normal{average{normal_map{
#while(Samples)
[1 normal bumps translate<rand(R),rand(R),rand(R)>*Scale scale Scale]
// you use a broad pattern with large displacemen
//OR tyni pattern with small displacement.
#declare Samples = Samples - 1;
#end
}
This gives me a syntax error.
Another way to state the issue, by the way, is that a single material cannot
cast a shadow upon itself. I think I'm going to try simulating a few
thousand microscopic spheres and see what results that gives me.
Kind regards,
Charles
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