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Hi All,
I have a opengl (with GLUT) scene with spheres and boxes which I'd
like to make a nice snapshot of with povray.
I can easily "translate" my objects into povray commands but I have trooble
with the definition of the camera.
In opengl, all rotation and translation are stored into a 4x4 matrix called
the modelview matrix. I couldn't, however, find useful information about
how to use it properly.
From this matrix, I would need to determine the different vectors necessary
for the camera parameters such as location, right, up, look_at..etc...
But I have no idea how to do this
Has anyone had the same issue ? any ideas are welcome.
Cheers
Dav
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