|
![](/i/fill.gif) |
"dbott" <dbo### [at] eastsoundsuites com> wrote:
> "Nimish Ajmani" <nomail@nomail> wrote in message
> news:web.46cee5b5a0ee8aadb4a03ea00@news.povray.org...
> > OK. Here is the last test which adresses all the improvements suggested
> to
> > me.
> > First, I made the room that is simulated round, where the holorec room is
> > square. This was done on suggestion of John VanSickle to make the effect
> > cooler.
> >
> > Second, I added the character to the mask for transformation. It reflects
> > the transformation around it, while still being faithful to its textures.
> >
> > And as a third thing, I created a new character. Many people did not
> easily
> > recognize my boxed characters as characters, so I created a more humanoid
> > figure. Note that he still needs some minor detailing, but I did finish
> > the overall of him
> >
> > These are the results of combining these three new things.
> >
> > I just now noticed that the hallway leading out of the room is the exact
> > width of the door. Though not intended, I do think this adds a nice bit
> of
> > detail to the animation. And the characters wheels on the back are
> mooving.
> > It's just hard to see here.
> >
> > Please leave comments or any more suggestions for improvement. I know
> that
> > the rooms look a bit bland, but they are still in the works.
> >
>
> very nice FX....................Darin
Thanks for the comment.
Any others?
Nimish
Post a reply to this message
|
![](/i/fill.gif) |