POV-Ray : Newsgroups : povray.binaries.animations : Holorec-room test #3(hopefully last) : Re: Holorec-room test #3(hopefully last) Server Time
19 Jun 2024 15:36:56 EDT (-0400)
  Re: Holorec-room test #3(hopefully last)  
From: Nimish Ajmani
Date: 27 Aug 2007 12:40:00
Message: <web.46d2fc4c87614b25d5186850@news.povray.org>
"dbott" <dbo### [at] eastsoundsuitescom> wrote:
> "Nimish Ajmani" <nomail@nomail> wrote in message
> news:web.46cee5b5a0ee8aadb4a03ea00@news.povray.org...
> > OK.  Here is the last test which adresses all the improvements suggested
> to
> > me.
> > First, I made the room that is simulated round, where the holorec room is
> > square.  This was done on suggestion of John VanSickle to make the effect
> > cooler.
> >
> > Second, I added the character to the mask for transformation.  It reflects
> > the transformation around it, while still being faithful to its textures.
> >
> > And as a third thing, I created a new character.  Many people did not
> easily
> > recognize my boxed characters as characters, so I created a more humanoid
> > figure.  Note that he still needs some minor detailing, but I did finish
> > the overall of him
> >
> > These are the results of combining these three new things.
> >
> > I just now noticed that the hallway leading out of the room is the exact
> > width of the door.  Though not intended, I do think this adds a nice bit
> of
> > detail to the animation.  And the characters wheels on the back are
> mooving.
> >  It's just hard to see here.
> >
> > Please leave comments or any more suggestions for improvement.  I know
> that
> > the rooms look a bit bland, but they are still in the works.
> >
>
> very nice FX....................Darin

Thanks for the comment.
Any others?

Nimish


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