POV-Ray : Newsgroups : povray.general : Defining new materials in a way similar to RenderMan ... : Re: Defining new materials in a way similar to RenderMan ... Server Time
31 Jul 2024 06:20:17 EDT (-0400)
  Re: Defining new materials in a way similar to RenderMan ...  
From: Tom York
Date: 25 Aug 2007 21:45:01
Message: <web.46d0da6d7f6cd557d55e4a40@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> This particular example is very doable in POV though.
> You can place all your objects in a single union and then
> texture it with a spherical pattern pigment centered on the camera.

I find for complex scenes it can get annoying to sort out the texture
changes required. MegaPOV's post-processing feature can output a depth map
without requiring any changes to objects, and unlike some of the
post-processing options it doesn't take much time to render.

Tom


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