"Tim Attwood" <tim### [at] comcast net> wrote:
> This particular example is very doable in POV though.
> You can place all your objects in a single union and then
> texture it with a spherical pattern pigment centered on the camera.
I find for complex scenes it can get annoying to sort out the texture
changes required. MegaPOV's post-processing feature can output a depth map
without requiring any changes to objects, and unlike some of the
post-processing options it doesn't take much time to render.
Tom
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