POV-Ray : Newsgroups : povray.newusers : Bent tube - step 1 : Bent tube - step 1 Server Time
28 Jul 2024 20:19:53 EDT (-0400)
  Bent tube - step 1  
From: Mutley2003
Date: 17 Aug 2007 20:00:00
Message: <web.46c6358dccd46d0d48ac4950@news.povray.org>
Hi there

What I am trying to do (am very inexperienced in Povray) is to create some
tubes (with open funnels at their tops) leading into a box, but via "crazy"
paths.

Maybe I can do the tubes via a sphere sweep, but for a start I would like to
see how I can do it with CSG (and not using Object Bender) .. the help says

"
1.4.1.11 How can I bend a object?

There is no direct support for bending in POV-Ray, but you can achieve
acceptable bending with the Object Bender by Chris Colefax.

Some objects can be "bent" by just modelling it with other objects. For
example a bent cylinder can be more easily (and accurately) achieved using
the intersection of a torus and some limiting objects.
"

Could someone help me out here with code for a 45 or 90 degree bent cylinder
"using the intersection of a torus and some limiting objects".

I have in my mind that this would be the way to go if I wanted to replicate
the type of plumbing that is done for stormwater pipes .. connection
sleeves that fit over the ends of the pipes.

Thanks a lot


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