Jesse Connell <jes### [at] bu edu> wrote:
> Also, I don't see any easy way to
> distribute a range of colors on the surface of the mesh to represent a
> variable (ie, pressure or velocity magnitude).
I've never tried it, but if you use a mesh2 object you can texture triangles
or even vertices individually. It looks like you need to put the textures
into a list and reference them by index but it can be done.
http://www.povray.org/documentation/view/3.6.1/293/
Bill
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