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"Hildur K." <hil### [at] 3dcafemail every1 net> wrote:
> "mtxcoll" <mtx### [at] gmail com> wrote:
> > Hi, I'm experimenting on POV-Ray trying to make a realistic Earth-like sky
> > using scattering media and need help finding a place to start. I haven't
> > found any good tutorials on how to accomplish this, and my own attempts
> > always seem to make the atmosphere look too dark or too bright.
> >
>
> might be helpful
>
> http://runevision.com/3d/povgoodies/
>
> Hildur
Thanks! This is pretty useful as a guide for how my atmosphere should look
like. I was still hoping to use just media to create a sky, though, just
to see how it could be done. I've hit a major hiccup though: even though I
can get a consistently blue sky using Rayleigh scattering, when I try
combining it with Mie murky scattering the sun's glare is enormous and I
don't know how to reduce it. If I reduce the amount of light or density of
the atmosphere too much I end up with a black sky. Here's my scene file so
far:
camera {
location <-4, 0, 0>
look_at <0, 0, 0>
rotate y*0
}
light_source {
<1000, 0, 0>
rgb 3
looks_like {
sphere {
<0,0,0>, 10
pigment { color White }
finish { ambient 1 }
}
}
parallel
point_at <0, 0, 0>
rotate z*14
}
plane {
y, -1
pigment { color White }
}
sphere {
<0,0,0>, 300
pigment { transmit 1 }
hollow
interior {
media { // Rayleigh scattering
scattering {4, <50,128,194>/255*0.5}
density { rgb 0.005 }
}
media { // Mie Murky scattering
scattering {3, 1e-9}
density {rgb 1e-9}
}
}
}
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