|
![](/i/fill.gif) |
Ok; I figured it out...
check out http://loudsl01-253-100-25.iglou.com/~tiger/pov_images/cube2.png
for the results...
here's the code:
#macro Cube(X,Y,Z,E,L)
#local Side = E * 0.80;
#if ( L = 0)
box { <X,Y,Z>, <X+Side,Y+Side,Z+Side>
//pigment{color <R,G,B> }
}
#end // if recusion is false
#if (L > 0)
# local New_L = L - 1;
# local New_E = Side / 10;
# local i = 0;
# local j = 0;
# local k = 0;
#while(i < 10)
#while(j < 10)
#while(k < 10)
#if( i = 0 | j = 0 | k = 0 | i = 9 | j = 9 | k = 9)
Cube(
X+i*New_E,
Y+j*New_E,
Z+k*New_E,
New_E, New_L
)
#else
Cube(
X+i*New_E,
Y+j*New_E,
Z+k*New_E,
New_E, New_L - 1
)
#end
#declare k = k+1;
#end // Xhile k
#declare k = 0;
#declare j = j+1;
#end // while j
#declare j = 0;
#declare i = i+1;
#end // while i
#end // if recursion is true
#end // macro Cube
#declare cube_radius = 3.9;
union {
Cube(-cube_radius,0,-15,10,2)
pigment { color rgb <1,0,0> }
}
light_source { <2,20,-10> color rgb <1,1,1> }
light_source { <2,10,-20> color rgb <1,1,1> }
background { color rgb <0, 0, 0> }
// Cube is 10 units wide... sub cubes
camera {
right x
location <0,3*cube_radius,-25>
look_at <0,0,-3.5>
}
What I did was to reduce the recursion level by 2 for the middle cubes ...
so the middle isn't empty, it's just filled with larger cubes that parse
more easily.
Post a reply to this message
|
![](/i/fill.gif) |