POV-Ray : Newsgroups : povray.advanced-users : Manipulating Density Functions : Manipulating Density Functions Server Time
8 Jul 2024 19:09:54 EDT (-0400)
  Manipulating Density Functions  
From: slehar
Date: 24 Jul 2007 11:20:02
Message: <web.46a617d4ef6472d8f75a90cb0@news.povray.org>
I'd like to use density functions in the media of a transparent-surfaced
cylinder, to depict patterns of standing waves in a cylindrical cavity. How
do you manipulate the values of the density function? The available pattern
modifiers don't seem to do what I need.

For example, look at this transparent cylinder containing a sine_wave
function of a gradient in x, depicted as glowing 3-D patterns in red &
green.

// cylinder containing sinusoidal standing waves
cylinder {
  <0.5, 0, 0> <-0.5, 0, 0> 0.2 // cap and end, radius
  hollow                   // must be hollow to accomodate interior
  texture {Container_T}    // texture transparent to see interior
  interior {               // interior
    media {                // media
      intervals 1
      samples 1,1
      emission 1           // emission 1 (glowing)
      density {            // density function
        gradient x         // gradient in x direction
        frequency 4        // spatial frequency (4 cycles)
        sine_wave          // gradient function sine_wave
        color_map {           // color map
          [0 color red 1]     // density 0 maps to red
          [1 color green 1]   // density 1 maps to green
        }
      }
    }
  }
}

That works OK, and makes a pattern like a 4th harmonic standing wave in a
flute. But can you modify that pattern with mathematical manipulations, for
example to subtract 0.5 from each point in the density function, then
multiply by two, so as to shift it from the range 0 to 1 into the range -1
to +1?

Or can you take each point in the density map, and raise its value to some
exponential i.e. p[x,y,z] = exp(p[x,y,z], expVal)?

Or take the square root of each value i.e. p[x,y,z] = sqrt(p[x,y,z])?

Or are density functions necessarily limited to the range 0 to 1?

  Slehar


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.