|
![](/i/fill.gif) |
I'm a little stuck with this..
I'm trying to define a realistic plastic hemisphere.
In other words, define a sphere with actual wall thickness, so that when I
clip it with a plane, or cylinder (as drilling a hole in it) the edges show
up, and it dosen't end up as two infinitely thin shells.
What CSG should I use for this?
Post a reply to this message
|
![](/i/fill.gif) |