Alain <ele### [at] netscapenet> wrote:
> Do you realise that's what we call "radiosity" in POV-Ray? And that those so
> caled "ambient oclusion" are automaticaly generated using by that radiosity
> algorythm?
I'm very aware of the similarities (and the differences). As I mentioned in
my first post, there are alternative ways to fulfill the use case I had;
clearly radiosity is one of them.
I had my own reasons for not going straight to radiosity, and a lot of spare
time. I have been constructing scenes using radiosity for a very long time.
I'm aware of what it can do.
Tom
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