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> Looks good. Did you use an ambient occlusion shader for the surface?
>
> ~Sam
Thanks!
No, I just used a couple slope maps to get a bit of the effect.
Perhaps I'm not quite bright enough, but I didn't quite understand how your
suggestion in the advanced users forum would work, the one with jittered
object pigment. By "jitter", do you mean a slight amount of turbulence and
rotation/translation each time, averaged together?
Thanks,
Kirk
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