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Well more like I wish I were in knots. I'm working on what I thought
to be a relatively simple architecture scene, when the problem I have
with drawing in real live hit the digits hard.
Here is my base so far
prism{
linear_sweep // or conic_sweep for tapering to a point
linear_spine //linear_spline | quadradic_spline | cubic_spline |
bezier_spline
//note-I thought about changing this. Would that help
-0.0, // height 1
35.0, // height 2
3, // number of points
// (----the <u,v> points---)
<-3,1.6666666667>,<3,1.6666666667>,<0,-3.3333333333>
//objective: cause rotation along the vertical
//axis so that the point on base twist
//around "tower" by little more than one complete turn.
//Twist note-derived from help menu
// twist n turns/unit around x
//replace "y" with "z*sin(x*2*pi*N)+y*cos(x*2*pi*N)"
//replace "z" with "z*cos(x*2*pi*N)-y*sin(x*2*pi*N)"
//am I suppose to use rotate command? N=?
//what does this look like?
texture {T_Chrome_1B}}
//Still to come giving the "tower's" sides a concave curve(carve)
//from top to bottom on all sides. AAAAAAAAAAAAAAHHHHHHHHH!!!!!
Please e-mail me with any help you can pro### [at] blue arch_ang### [at] yahoo com.
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