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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Hi all, thought I'd post this cos it's starting to look good. I coded the
> geometry in an ancient version of RayShade almost 15 years ago, recently
> dug it out and extracted all my coordinates. It's built from the ubiquitous
> eroded blocks - I just ran a load of inside() tests on a grid through the
> plain union to get them in place. I need to do some pruning to get the
> memory usage down but I'm pretty happy with the structure and lighting now,
> maybe just a little brighter.
I have always loved Escher and this one looks pretty good, a beautiful
start.
The structure is fine. I always left the lighting adjustments for the final
part, when I have all modelling and texturing work done. But it's a good
start point.
> There's still a lot of work left though; arches, railings, people,
> ground/grass, trees, a few props...
I know, and I am looking forward to see it evolve.
> Comments and so forth welcomed as always.
> Bill
Txemi Jendrix
http://www.txemijendrix.com
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