POV-Ray : Newsgroups : povray.advanced-users : ambient occlusion applied to textures : ambient occlusion applied to textures Server Time
20 Sep 2024 19:06:47 EDT (-0400)
  ambient occlusion applied to textures  
From: Kirk Andrews
Date: 20 Jun 2007 15:55:02
Message: <web.467985545fa233928d9b8bbd0@news.povray.org>
Some time ago a saw a post in the image binaries titled "ambient occlusion",
which is a way of lighting objects such that crevices and corners receive
less ambient light.  It would incredibly useful if this could be applied to
*textures*, allowing a "dirty" or "mossy" texture to be applied only to
crevices and corners.  I wonder if anyone knows of a way of doing this?

-- Kirk


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