POV-Ray : Newsgroups : povray.advanced-users : very fine lines in procedural textures : Re: very fine lines in procedural textures Server Time
8 Jul 2024 20:07:45 EDT (-0400)
  Re: very fine lines in procedural textures  
From: Schwan379
Date: 19 Jun 2007 06:15:02
Message: <web.4677ac51dd8f932cda802c390@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Schwan379 nous apporta ses lumieres en ce 2007/06/18 18:32:
> > I created a texture with very fine lines.
> > But in the Image there are only a few dots left from the lines. The only way
> > to get the lines in the image is th render with "+A0.0 +AM2 ...".
> > Is there a way to tell Povray to "antialias" the texture, so that the Lines
> > are visible in the image without using full scene Antialiasing and saving
> > time?
> >
> > thanks,
> > Schwan379
> >
> >
> >
> You can do one or several of the following:
> Whiden the lines
> Render at a larger size
> Use a small amoune of focal blur
> Use somewhat blury lines
>
> --
> Alain
> -------------------------------------------------
> To err is human, to forgive is not our policy.

Ok, thanks.
My goal is to create the texture as imageresolution independent as possible
- maybe I can reuse it in some other Scenes. The texture should look like
handwriting and diagrams on a piece of paper, so I think the best way is to
use blury lines.

Schwan379


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