POV-Ray : Newsgroups : povray.advanced-users : very fine lines in procedural textures : Re: very fine lines in procedural textures Server Time
8 Jul 2024 19:05:04 EDT (-0400)
  Re: very fine lines in procedural textures  
From: Trevor G Quayle
Date: 18 Jun 2007 19:40:01
Message: <web.46771753dd8f932c5e73ab330@news.povray.org>
"Schwan379" <nomail@nomail> wrote:
> I created a texture with very fine lines.
> But in the Image there are only a few dots left from the lines. The only way
> to get the lines in the image is th render with "+A0.0 +AM2 ...".
> Is there a way to tell Povray to "antialias" the texture, so that the Lines
> are visible in the image without using full scene Antialiasing and saving
> time?
>
> thanks,
> Schwan379

I've had this prob with my CGSphere stuff because of the back grid.  The
easiest way around it I've found so far is to use focal blur AA rather than
the regular kind.  I found the results at least somewhat faster.

-tgq


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