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I may combine that with another trick I came up with:
#declare Count = 0;
#declare Increment = 0.01;
#declare Exhaust_Plume = union
{
#while (Count < 1)
cone
{
<0,Count * -100,0,>, 6 + Count * 26, <0,(Count + Increment) * -100,0,>, 6
+ (Count + Increment) * 26
open
material
{
texture
{
pigment {color rgbt 1}
}
interior
{
ior (1.01 - Count * 0.01)
}
}
}
#declare Count = Count + Increment;
#end
}
object
{
Exhaust_Plume
}
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