POV-Ray : Newsgroups : povray.general : How to simulate a phenomenon : Re: How to simulate a phenomenon Server Time
31 Jul 2024 08:26:01 EDT (-0400)
  Re: How to simulate a phenomenon  
From: SharkD
Date: 16 Jun 2007 14:10:02
Message: <web.46742698e9b9c8228d31a8cb0@news.povray.org>
I may combine that with another trick I came up with:

#declare Count = 0;
#declare Increment = 0.01;
#declare Exhaust_Plume = union
{
 #while (Count < 1)
  cone
  {
   <0,Count * -100,0,>, 6 + Count * 26, <0,(Count + Increment) * -100,0,>, 6
+ (Count + Increment) * 26
   open
   material
   {
    texture
    {
     pigment {color rgbt 1}
    }
    interior
    {
     ior (1.01 - Count * 0.01)
    }
   }
  }
  #declare Count = Count + Increment;
 #end
}

object
{
 Exhaust_Plume
}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.