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Thanks for your reply. They do not overlap unless you mean in terms of the
line of sight for the camera. The code is as follows:
//Small bounded shapes
sphere { 0,1 hollow
scale<cloudsize,cloudsize/3,cloudsize>
texture { pigment { rgbt 1 } }
interior {
media {scattering { 1 cloudscatter}
emission rgb<0.00025,0.0000075,0.000005>
density { spherical
warp { turbulence cloudturb octaves cloudoct lambda cloudlam
omega 0.5}
scale <(cloudsize/1.8),(cloudsize/3.5),(cloudsize/1.8)>
density_map { [0 rgb 0][0.05 rgb 1] }
}
}
}
rotate 360*rand(S1)*y translate cloudpos}
//Large shape below small bounded shapes
box{<-10000,-300,-3000><10000,-170,74> hollow
texture{pigment{rgbt 1}}
interior{
media{scattering{1,0.00009 extinction 0.01}
}}
}
I hope some of this makes sense and apologies for all the strange variable
names however just copied this out of a macro I have written.
Thanks again for taking the time to answer.
~Malcolm
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