POV-Ray : Newsgroups : povray.binaries.images : Alien Desert Nukem Forever : Re: Alien Desert Nukem Forever Server Time
4 Nov 2024 17:58:44 EST (-0500)
  Re: Alien Desert Nukem Forever  
From: Bill Pragnell
Date: 8 Jun 2007 05:55:02
Message: <web.466926b5325f27eb731f01d10@news.povray.org>
William Tracy <wtr### [at] calpolyedu> wrote:
> If you have been following the groups here long enough, you might
> remember seeing some early versions of this image. Real life got in the
I remember!

> It feels good to be working on it again. :-) It has suffered a little
> bit from code rot, which basically means that little gremlins sneak in
> and replace the simple, elegant code that you remember with ugly,
> complicated code that you don't. And they delete all the comments that
> you remember adding.
Always keep handy your gremlin-gun when approaching an old scene file. They
breed like rabbits. I've started fumigating my old scenes to cut down on
ammo expenditure.

> And, now that I've mentioned it in Bill Pragnell's CGSphere image, yes,
> the sand is pretty bland. :-P I haven't touched it in a year. (If you
> look *really* *really* close, you might see my attempt at having sand
> grains be visible in the foreground.) It would probably help to have
> some ripples/wind effects
Is the sand an isosurface? For ripples, I think I'd try adding a stretched
leopard pigment function into the mix, and maybe some very low level
turbulence (high octaves and omega) to get a slightly gritty feel. As I
mentioned in my cgsphere thread, this is proving reasonably successful for
my sand.

Good luck with the curtains - cloth is something I've not yet turned my hand
to, for very good reasons!

Bill


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