Hi,
I'm a bit stuck trying to create an outside security light, that is like a
spot light but has a square/rectangle area of illumination and has a
falloff (so that the edges are faded rather than sharp).
I've succeeded using a light with the projected_through{aPlane} facility,
but I get a hard edge and area_light doesnt help.
I'd be greatful for any ideas how I would go about constructing it.
Thanks
Zog
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