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"Lhainel" <mac### [at] yahoo com> wrote:
> the best and quickest way for me to catch up with the latest version's
> features without too much effort.
The povray manual and included tutorials are excellent and very objective.
But I'd suggest you to concentrate on the basics rather than fancy
features: basic geometry objects, CSG modelling, texturing and
transformations, specially positioning objects relative to each other and
respecting a given unit.
Povray improved a lot since 1.0: global illumination in the form of
radiosity, photons causing caustics, isosurfaces to model any shape
imaginable, media to simulate particle interaction, camera focal blur,
user-definable patterns via functions, trace to help you position objects
acurately against a given surface and lots of other predefined basic shapes
and patterns. And soon enough, povray will be able to use all the CPUs you
got in a given machine.
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