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Hi,
I'm a real newbie (2 days old) and I do not understand why a texture is
different depending on the position of the object.
I wrote the following and would like to know what I should do to get both
walls to look the same (as I have failed with all the variations I can
think of).
Thanks
Source>>>>>>>>>>>
#declare BrickWall =
material // BrickWall
{
texture{
pigment{ brick
color <1.000,1.000,1.000> color rgb <0.815686, 0.490196,
0.05098>
brick_size <0.08, 0.0225, 0.0225 >
mortar 0.01
}
normal { wrinkles 0.75 scale 0.01}
finish { diffuse 0.9 phong 0.2}
}
}
background { color <0.000,0.000,0.000> }
light_source {
<0, 1.6, -3>
color rgb <1.000, 1.000, 1.000>*0.7
adaptive 1
jitter
media_attenuation on
photons {
reflection on
refraction on
}
}
#declare Camera_0 = camera {
angle 13 // front view
location <0.0 , 1.1 ,-10.0>
right x*image_width/image_height
look_at <0.0 , 0.7 , 10.0>}
camera{Camera_0}
// try .1 = 1 ft ********************
box { // LeftWall
<-1.2134, 0, -.067>, <-.8134, 1.675, .067>
material { BrickWall}
}
box { // RightWall
<.8134, 0, -.067>, <1.2134, 1.675, .067>
material { BrickWall}
}
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