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"Dayv Helfrich" <Day### [at] Gmailcom> wrote:
> Is this the wrong place to post this question? I figured since I was
> attaching images to illustrate my problem it'd be best to start here.
>
> Based on my previous understanding of image_maps, and the documentations
> description, my image isn't coming out as expected...
>
> I have a PNG of my company's logo. I made the background transparent
> leaving the white and gray parts. I created a box object, applied an
> image_map of the logo. I expected to see the white and gray portions of the
> logo extruded along the Z axis from the front of the box to the back.
> Instead, the image is appearing flat against the front of the box (-z, for
> the purposes of this scene., flat against the back of the box (+z), with
> emptyness in the middle... Is it because I'm using alpha channel
> transparency? Am I doing something dumb? Or do I just STILL (after 10
> years since my rsocp) still not have a grasp on the basics??? I've tried
> things like scaling the texture along the z axis, making the box hollow,
> then not hollow, then using interior_texutre... none of these I expected to
> work, but...
>
> I'm attaching 2 renders, jpg, cropped to make smaller files, and the full
> .png image I'm using as my image map.
>
> Any thoughts???
> Thanks!
> -Dayv
For a minute there, I thought it was the Dolce & Gabbana logo. :-p
I'm hardly an expert, but that is not the way I understand image maps to
work. It is true that they extend "infinitely" (as close to infinite as
POVray gets, that is) along the z-axis, but they are just applied on
surfaces, since objects are really empty (see 1.4.1.9). You could get the
effect you want by stacking a high number of boxes on top of one another.
But using a heightfield instead would make things a lot simpler, and it
would be a true 3d object.
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