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"triple_r" <rre### [at] hotmailcom> wrote:
> So this is Zoey the gelatinous dog. It's just scattering media, but the
> obvious problem is transparency rather than translucency. The lines in the
> dog are the interior contours, as far as I know. Obviously the whole eye
> shows through too. ...
I could be way off base here with this suggestion, since I don't know how
many separate parts there are to Zoey the dog. But I've run into
sort-of-similar problems myself, trying to eliminate rear surfaces on
translucent objects. But the idea would be to add an interior_texture
{rgbt 1} to each and every part. This effectively eliminates "rear
surfaces" on the objects (by making them invisible or transparent to the
camera.) I don't know if this would work, though, by simply applying it
once to the entire dog object.
Just a thought. Sorry I can't be more specific.
Ken W.
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