|
![](/i/fill.gif) |
"Mike the Elder" <zer### [at] wyan org> wrote:
> Warp <war### [at] tag povray org> wrote:
> >
> > You could try to divide your scene into sections and then use
> > light groups to selectively light only certain sections with certain
> > lights.
> >
> > --
> > - Warp
>
> I'm hoping that I won't have to do that because the scene contains long
> "walls" that would have to be broken up into pieces that could be included
> or excluded from the various light groups, but still, that's the best
> option so far and I thank you for it.
>
> Regards,
> Mike C.
You could also define a distance vector from the camera to the light source,
then check that before the rendering and only render those that are within
some threshold.
Good luck,
Mike S.
Post a reply to this message
|
![](/i/fill.gif) |