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I'm working on a scene which I would eventually like to light with numerous
"torches" (point lights with fade_distance & fade_power). Is there a way,
in order to speed up rendering, to cause illumination to be calculated only
for objects within a certain distance of the light source, ignoring those
further away for which the amount of illumination contributed would be very
small?
Thanks in advance for replies.
Regards,
Mike C.
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